2021-2022 Catalog [ARCHIVED CATALOG]
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GMNG 4318 Advanced Animation for Gaming Cr. 3 Semester Credit Hours: 3 Class Hours Per Week: 3 Additional Laboratory or Activity Hours Per Week: 0 Course Level: Upper Division
Prerequisite(s): For GMNG Programing Concentration: Games Engines 2D (GMNG 3315) 3D Animation (GMNG 3313) Intro to Art for Gaming (GMNG 3317)
For GMNG Design Concentration: DSGN 1301, DSGN 1302, DSGN 1303. Or Foundations for Transfers and Minors (DSGN 13xx) Digital Art (DSGN 2312) 2D Animation (GMNG 3312) 3D Animation (GMNG 3313) Character Design (GMNG 3314) Intro to Art for Gaming (GMNG 3317)
To cover advanced animation techniques like physically based animations, natural phenomena (e.g. fire, smoke, liquid), and group animations (e.g. particle systems, crowd simulations).
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