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Dec 21, 2024
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2020-2021 Academic Catalog [ARCHIVED CATALOG]
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GMNG 6343 Artificial Intelligence for Games Cr. 3 Semester Credit Hours: 3 Class Hours Per Week: 3 Additional Laboratory or Activity Hours Per Week: 0 Course Level: Graduate
Prerequisite(s): Coursework in Probability and Statistics, Algorithms, or permission of instructor. Navigation, pathfinding, non-player character behavior, strategic intelligence, content generation, conversational behavior, coordinated behavior, learning-player modeling, strategy learning, etc. Combine design and technology to craft a powerful, engaging player experience. Readings in contemporary Game AI. Term project.
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