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Dec 26, 2024
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2020-2021 Academic Catalog [ARCHIVED CATALOG]
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GMNG 4322 Game Artificial Intelligence and Behavioral Modeling Cr. 3 Semester Credit Hours: 3 Class Hours Per Week: 3 Additional Laboratory or Activity Hours Per Week: 0 Course Level: Upper Division
Prerequisite(s): MATH 3391 and COSC 3317 Navigation, pathfinding, non-player character behavior, strategic intelligence, content generation, conversational behavior, coordinated behavior, learning-player modeling, strategy learning, etc. Combine design and technology to craft a powerful, engaging player experience.
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