Nov 28, 2024  
2019-20 Academic Catalog 
    
2019-20 Academic Catalog [ARCHIVED CATALOG]

GMNG 4322 Game Artificial Intelligence and Behavioral Modeling


Cr. 3
Semester Credit Hours: 3
Class Hours Per Week: 3
Additional Laboratory or Activity Hours Per Week: 0
Course Level: Upper Division

Prerequisite(s): MATH 3391  and COSC 3317 
Navigation, pathfinding, non-player character behavior, strategic intelligence, content generation, conversational behavior, coordinated behavior, learning-player modeling, strategy learning, etc. Combine design and technology to craft a powerful, engaging player experience.